Following a vision of world peace thanks to Pokemon Go, it's beyond doubt that the monster collecting franchise is about as popular video games in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The continued frenzy around card prices ensures near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.
Yet in spite of that ubiquity and fame, some Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to observe your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.
Given numerous mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu